
Through the years Barks created a unique
duck universe that contained all sorts of funny animal characters,
complete with very human faults and strengths. Hundreds of
anthropomorphic animals wandered in and out of the stories - some
to be used only one time - but many were so well-made that their
characteristics almost automatically made the stories. The
miserly Scrooge, the lucky Gladstone, the inventive Gearloose -
just to name a few - and Barks used them with great virtuosity.
He also introduced the tiny spot on earth where the majority of
stories unfolded: Duckburg, USA!
But his stars were Donald Duck and the nephews and even though he
did not actually invent them he gets the full credit for
transforming them into what they are today. Before Barks started
at the drawing board Donald was just a choleric and cackling
hothead who always got himself into absurd situations. The addition of the
nephews to Duckburg was to provide Donald with antagonists, but
they were only intolerable hooligans. Barks immediately
altered the ducks into mellower characters and his scripts were
given almost pedagogical qualities which made them more readable
to children, as well as to adults in different levels. The Danish
storyteller Hans Christian Andersen comes to mind.
Below are a few examples of characters which Barks used several times in his comics. They have been loosely divided into two main groups for clarity.
DONALD's WORLD
|
Donald from
a loose sketch from Walt Disney's own hands - made his
debut - who originates in the cartoon Wise Little Hen' on June 9th, 1934, and this date
is considered his official 'The birthdayhe
would not have been such a long-lasting character if
Barks had not got . However hold of him and changed him
from a mindless nobody into a personality. Barks' debut with Donald was in FC0009 'Donald Duck Finds Pirate Gold' released in October, 1942. He drew the comic story with Jack Hannah. Bob Karp served as the script writer. From there it took off in long, epic adventures covering 22 to 32 pages and ten-pagers. WDCS031 'Victory Garden' was the first. Through the years Donald has had many different jobs but he was succesful at very few of them. Not necessarily due to lack of talent and skill, but usually due to bad luck and stubbornness on his part. If all else fails it seems that he can always count on a job polishing coins in his uncle's Money Bin. His two prime joys in life
would be his girlfriend Daisy and his little red car with
the licence number 313. The two foremost irritations
would be Gladstone and neighbour Jones. Barks slowly through the years altered the appearance of Donald. He began with a long neck and a long beak but both were shortened. Barks also reduced the number of buttons on Donald's shirt starting with 4 small ones, and ending with 2 big ones. But his personality never changed radically. He was happy and he was sad. Penniless or with a coin to his name. Lucky or extremely unfortunate. A bit like you and me, eh? See more HERE. |
|
The three
boys are generally known as the nephews and they were
created by the phenomenal Donald Duck one-pager artist Al
Taliaferro in 1937. When Barks got hold of them he
changed their unruly personalities so that they were
quite a bit less naughty in the ten-pagers, and even
quite stolid in the long adventures. Their strange American names derive from live models hence Huey P. Long was a politician from Louisiana, Thomas E. Dewey a presidential candidate from New York and Louie Schmidt worked as a cartoonist at Disney's. The fact that they each wear different colour caps (red/blue/green) has no practical bearing at all as they function as one organism without special characteristics. Barks had no special relation to the differences in colour either as he drew in black and white. The colours were added later in the comic book publishing process. A colourist would choose the colours for the panels in the stories and if the colourist wasn't paying attention, Dewey might wear a blue cap on the first page and a red cap on the fourth page. See more HERE. |
|
The Junior
Woodchucks (with Huey, Dewey and Louie as prominent
members) is a parody of the Boy Scout. They first
appeared in WDCS125 'Operation Rescue'. Since The Woodchucks is strictly a boys' club, Barks quickly invented a girls' club by the name of The Chickadees. The Junior Woodchucks has a tradition for posh and elaborate titles. The drawing shows the nephews as Exalted Hightails which means that the tails are placed on top of the caps. Later they received the title of Commandants of the Hightails' Hall of Heroes' (WDCS150). Finally they rose to 'Ninety-Star Generals' (WDCS221). Nothing less... See more HERE. |
|
The official
name of the 'bible' is The Junior Woodchucks' Book of Knowledge but it is usually just referred to
as The Guidebook. The nephews first used it in U$05 'Ten Skyrillion Quarter' and it has ever since been a solid - and extremely valuable - piece of equipment in numerous adventure stories. It has an answer to everything. EVERYTHING. And it often saves Uncle Scrooge, Donald and the nephews themselves from terrible predicaments. Although the Guidebook and The Junior Woodchucks are naturally connected they seldom appear in the same stories. See more HERE. |
|
Barks used
very few real animals in his comics and the few that
occurred usually behaved as animals, too. One is The
Junior Woodchucks' official bloodhound known as General
Snozzie. The dog
made its entrance in WDCS213 'Dodging Miss Daisy' and started right off being a
phenomenal track dog. He can even track under water! See more HERE. |
|
The goose
came onstage in WDCS088 'The Frozenbear Lake'. From then on Donald's life would
never be the same again. They both courted Daisy but the
worst part was Gladstone's incredible luck. He was able
to find diamonds and wallets everywhere and he never
neglected to brag about it to Donald in great detail. He is commonly known to have actually worked one day in his life and he felt so ashamed about it that he hid his wages - a dime - in his safe. However, Barks actually showed him working as a camp guard in an earlier story. Gladstone functions as an ingenious counterpart to the frequently unlucky Donald but Barks never succeeded giving him any human values or redeeming features as he did Scrooge and Gyro. See more HERE. |
|
The chicken
was created for WDCS140 'Gladstone's Secret'
and he is another
example of Barks' genius. Originally he was intended to
be of secondary importance (or I would have
drawn him much simpler, Barks once sighed during an
interview), but luckily he realized the vast potential
hidden in the inventor. Gyro is a gentle, absent-minded character who invents for the purpose of making the world a better place to live in. Often the inventions backfire. He seldom receives adequate payment but he always pushes on. One method of getting ideas is banging himself on the head with a hammer. The drawing shows Gyro in his first story jumping along on his pogo stick trying to churn a quart of cream into butter but in later stories he would be much more inventive. See more HERE. |
|
The metal
man might just be Gyro's most ingenious invention as the
little fellow is certainly alive, but we are
never told how Little Helper came about. He simply
entered the stage in U$15 'The Cat Translator'
and he never left Gyro after that. We do know, however, that he is a male, because he once dreamt of a matching metal girl. Little
Helper - also known as Li'l Bulb - wears leather shoes
and has a light bulb for head. He runs on batteries, and
he is always active. See more HERE. |
|
The Saint
Bernard dog is not an invention of Barks'. It was used
sporadically by Al
Taliaferro starting in
1938 but Barks introduced the animal in several of his
earlier stories as Donald's lump of a pet. He is stupid
but kindhearted and usually he has no clue as to what is
going on. The initial name for it in USA was Bolivar but the people of Colombia complained, since they had the freedom fighter Simon Bolivar as their hero. So the name was altered. Sometimes he was also called Borny and Bernie, though. See more HERE. |
|
Daisy's
three nieces were introduced briefly in WDCS149 'Flipism',
the story in which
Donald bases all the decisions in his life on tosses of a
coin. The nieces are, of course, meant to be a counterpart to the nephews - the resemblance is obvious - and the two parties tend to alternate in the leading role. The girls are probably members of The Chickadees, which of course parodies the Girl Scouts. See more HERE. |
|
This is
Donald's neighbour with whom he is in eternal conflict.
One suspects Barks had a heyday when dreaming up the
nasty battles between these two. The stories are really
just compilations of hilarious gags that are put together
in a farce which resembles an out-of-control cartoon. It
rarely dawns on us who is actually the instigator of the
mischiefs but does it matter? It is f-u-n. To us, the Jones' stories make for a nice break in the restful neighbourhood between Donald's many exotic adventures. See more HERE. |
SCROOGE's WORLD
|
Although
Uncle Scrooge is considered Barks' best invention he was
created as a one-shot character. Barks needed a stingy
relative for Donald and the nephews, who would celebrate
their Christmas holidays in the uncle's mountain cabin in
OS178 Christmas on Bear Mountain. Barks
remembered the old, ill-natured Dickens character
Ebenezer Scrooge in A Christmas Carol, and both
the character and the name presented themselves ...
almost on a silver platter. A minor difference is the
fact that McDuck's first name is spelled with a dollar
sign on the front covers and the splash panels. Click here for a view of the story's first page. Barks quickly
realized Scrooge's potential, which - with his colossal
wealth and exceptional stinginess - would be a tremendous
counterpart to Donald. Scrooge was soon modified into a
more humane and likable character. Scrooge is a multifaceted character who nearly always dominates the long adventure stories. Numerous times he stood up to The Beagle Boys. He often travelled around the world with Donald and the nephews, and these lavish adventures could not be contained within the constrictive ten-pagers. Barks' Donald Duck would no doubt have had a hard time without a Scrooge McDuck as a player, but with the miser on the team Barks just sparkled. See more HERE. |
|
See more HERE. |
|
The special
coin was first seen in FC0495 'Money Bin Tank'
when it was used to
cut some rope that was tied around Scrooge and Donald. The worn dime is the first the young duck earned as a 10-year old shoeshine boy. Nowadays it is usually exhibited inside a special glass dome. It is said to bring its owner good luck. This also accounts for the frequent attempts from the witch Magica de Spell to get hold of it for her own purposes. See more HERE. |
|
A curiosity: she is also internationally known as Miss Typefast at the world wide Danish publishing company Egmont's. See more HERE. |
|
Uncle
Scrooge has to deal with many adversaries. One of them
being the South-African plutocrat Flintheart Glomgold who
appeared for the first time in U$15 The Second Richest Duck. He quickly proved a worthy
opponent who sought the title of the world's richest duck. When his own conceit and meanness are not enough to fulfil his wishful thinking he sometimes hires The Beagle Boys to help him reach his goal, but it is all in vain. He is - and stays - the world's second richest duck. Glomgold is often mistaken for another of Barks' inventions, John D. Rockerduck, but they are two separate characters. See more HERE. |
|
This evil
Italian witch lives in a shack on the slopes of Mount
Vesuvius but that does not stop her from travelling
around the world in search of Scrooge and his lucky dime.
She is by far considered his strongest opponent with that
end in mind. She actually succeeded in getting hold of it
a few times ... but just for a moment. She was introduced in U$36 The Midas Touch. She has the unshakable belief that when she eventually gets hold of the coin and melts it down into a medallion she will be the world's richest and luckiest duck. To accomplish this she sometimes employs The Beagle Boys. She also has a black raven as a helper. See more HERE. |
|
This bunch
of beagle hounds, who are Scrooge's main worry, seem to
be entirely focussed on stealing the old duck's money.
What they actually do for a living is hard to tell as we
hardly ever hear of other 'jobs'. They entered the scene in WDCS134 'Terror of the Beagle
Boys' but
their characteristic prison numbers were missing. The
numbers appeared in the following comic story WDCS135 'The Money Bin Freezes'. The numbers all have six digits
starting with 176- and a simple counting of all the boys
throughout the stories reveals the existence of at least
40 gang members, although Barks never did draw more than
13 at one time. One part of their uniform is the black mask which they always wear even if otherwise disguised. Still they are not recognized... See more HERE. |
| http://www.cbarks.dk/THECHARACTERS.htm | Date 2002-02-03 |