One of Carl Barks' greatest comic book inventions among the primary characters was Gyro Gearloose. As it happened with several of his characters Barks gave birth to the brilliant inventor out of a momentary need, and, as it was the case with, for example, Scrooge McDuck, he was never meant to reappear as potently and often as it turned out.
From the beginning Gyro was only supposed to be an occasional visitor to the stories:
I needed a guy with lots of inventions. I just deliberately invented Gyro as a crazy inventor. I had thought I would have old Gyro in one or two stories. If I had known he was eventually going to have a book of his own, I would have made him a character that was easier to draw. He is quite tall, and it's awkward to use a tall character along with the ducks, who are only about two feet high. I would have made him a funnier looking character and put more thought about the development of his character into the actual drawing of him. I just made him a big awkward looking chicken. I would have made him about the same size as Donald or Uncle Scrooge, so that he could have been handled more easier.

Barks managed to dream up a grand total of 77 stories* of his own featuring Gyro, and they were, despite his relatively limited character and rather predictable pattern of behaviour, impressively diverse and highly entertaining. Below you are treated to a fraction of the stories divided into loose main groups enabling you to realize just how versatile Barks' Gyro stories really are. The most straightforward invention stories have been omitted, and this is also true for the many stories, in which Little Helper was in focus (some of which can be savoured HERE).

 

 

 

HELPING OUT


CP8 Grandma's Present - 1956

Gyro is visiting Grandma at her farm in order to relax far away from his inventions. But it is not that easy...

 


FC1010 Weather Watchers - 1959

Gyro is helping Grandma by inventing a weather predicting machine. However, it is no better than the farm's goat allows!

 


FC1073 The Snow Chaser - 1959

Gyro invents a machine that can melt the snow so Grandma's animals can get to the grass, but a cow meddles in!

Gyro has been helping most of the other primary characters out in the stories, and most often it has been on a non-profit basis as well. Examples: Donald in WDCS247 The Madcap Mariner, Scrooge in FC1047 The Stubborn Stork, the nephews in WDCS233 Knights of the Flying Sleds, and Gladstone in FC1047 The Lost Rabbit's Foot. Grandma (as indicated above) is also one of Gyro's 'victims'. So called because she was never really interested in Gyro's modern inventions, which were often thrust upon her, and in one instant (U$13 'Lightning Power') she was almost killed after Gyro had 'improved' on her car...

 

PERSONAL GAIN


U$21 'Crow Trouble' - 1958

Gyro is tired of the annoying crows plundering his garden and he invents a scarecrow to chase them away. But it does not restrain sly Old Blackie...

 


U$23 'Swimming Trouble' - 1958

Gyro is ashamed that he has never learned to swim so he tries to invent himself out of the problem in order not to be forced to use his degrading water wings...

 


U$37 'Toaster Trouble' - 1962

Gyro is not satisfied with his toaster which does not deliver the toasted bread fast enough. He modifies it - to the utter astonishment of two astronauts!

Gyro is a typical do-gooder who places other people's needs and wishes before his own, but in a few stories he is experienced in the seclusion of his own home doing things to benefit himself. The three examples above speak for themselves...

 

RELAXING


SF Fun? What's That? - 1959

Scrooge and Gyro have never gone on a vacation but now the doctor demands that they do. But it is not that simple for the two gentlemen to just relax...

 


FC1025 Dream Planet - 1959

Gyro and Gus Goose travel to a far-away planet where everybody relaxes. Just the thing for Gus but Gyro cannot bear the easygoing lifestyle...

 


U$35 Fast Away Castaway - 1961

Gyro invents a survival kit for castaways. He maroons himself on a desolate island in order to try it out on himself and get some rest as well.

When you are stressed out it is a good idea to relax. Plain and simple! In SF Fun? What's That? Gyro is told to take time out in order to get back on his feet, in FC1025 Dream Planet he and Gus(!!!) are stressed and leave for a vacation, and in U$35 Fast Away Castaway Gyro combines a new invention with pleasure...

 

FAILING


WDCS140 'The Dark Secret' - 1952

Donald and the nephews are trying to find out why Gladstone is so lucky all the time. They are in for a surprise!

 


U$34 Wily Rival - 1961

Gyro is waiting at the patent office to register an invention. It seems another inventor is waiting there as well...

 


FC1267 Buffaloed by Buffaloes - 1962

Gyro wants to help the poor farmers of Farbakistan by supplying them with electric water pumps...

From time to time all great inventors experience that some of their inventions prove to be mediocre or even useless. This is presumably the 'price' they have to pay in order to better themselves. In WDCS140 'The Dark Secret' Gyro is seen aimlessly hopping around on a pogo stick in order to churn cream into butter, in U$34 Wily Rival he returns home depressed with his Hydraulic Ramjet Peanut-butter Spreader, and in FC1267 Buffaloed by Buffaloes he helps a whole country to its feet by installing much needed electrical water pumps only to discover that the country has no electricity...

 

TWISTERS


WDCS153 'Lakeside Fishing' - 1953

Gyro is breeding worms that drag fish out of the water. Donald is an avid angler. Now for some serious fishing...

 


U$18 'The Goldfinder' - 1957

Gyro is in the desert trying out his new gold detector. And lo and behold - he really finds a gold object...

 


PP Picnic - 1957

Gyro wonders why many picnickers are unsatisfied with their visit to nature. He decides to solve the problem...

Many of Barks' Gyro stories ended with a clever twist for which the reader was totally unprepared. In WDCS153 'Lakeside Fishing' Gyro's overpowering worms - both in efficiency and numbers - threatened to empty the lake, but Gyro then told that they would all self-destruct in a matter of hours. Then he benevolently announced that he could easily breed another batch! In U$18 'The Goldfinder' Gyro's goldfinder detects an enormous gold object deep down under his feet! In fact, it turns out that it sits in China - on the other side of the globe! And in PP Picnic Gyro experiences the drawbacks of picnicking in nature, and we follow how he builds more and more protection around him. Barks leads us without words and step by step to the great finale in which we suddenly realize that Gyro has ended up with - a house...

 

NO INVENTIONS


U$17 'Tricky Tackle' - 1957

Gyro is fishing and he catches more than the other anglers. They suspect him of using one of his inventions but he is not...

 


WDCS239 The Village Blacksmith - 1960

Donald is a successful blacksmith until he is hired by the city council to melt down an old cannon and pound it into plowshares.

 


WDCS277 Duckburg Pet Parade - 1963

The Duckburgians are busy training their pets for the great parade. Donald intends to win with his trained elephant...

Although Barks placed Gyro in Duckburg in order to produce more or less wacky inventions, it is surprising to learn that in quite a lot of the stories Gyro never invented anything! In U$17 'Tricky Tackle' he is simply having a day off, in WDCS239 The Village Blacksmith he seems incapable of dealing with typical everyday problems such as manning a water pump (which he is not even able to get it to work), and in WDCS277 The Duckburg Pet Parade he is participating in the parade...

 

AWESOME INVENTIONS


WDCS199 'Bigger and Bigger' - 1957

Gyro invents an imagining machine by which one by force of thought can travel wherever he wants. Donald and the nephews pop up to Jupiter...

 


FC1184 Monsterville - 1961

Gyro has made his greatest invention. He has changed the entire city of Duckburg into a place of total relaxation. But is everybody happy?

 


U$38 Madcap Inventors - 1962

Gyro gets a new neighbour and - lo and behold - he turns out to be an inventor as well. Soon a feud has started to see who is the better inventor!

Through time Gyro (not to mention Barks!!!) have dreamed up endless, highly impressive, and seemingly unrealistic inventions. But many of them have - as time went on - proved to be more and more plausible. Take a look HERE where you will find a more detailed walk-through of the inventions from the above stories as well as many other inventions.

 

BAD INVENTIONS


WDCS171 'Money Bin Sealing' - 1954

Donald tries to protect Scrooge's money by confining the Money Bin in a special, super-strong sealing wax. Now, how will Scrooge get access to the money?

 


MMA August Accident - 1957

Gyro doesn't feel that he has invented anything worthwhile, so he invents a rocket ship. But it is not easy to blast off from the neighbourhood!

 


U$30 War Paint - 1960

Gyro is hired by a film company to invent a war paint for their Native American Indians. It is supposed to make them wild. And it does!

Even Gyro's worst inventions in term of appeal and novelty are magnificent in a way - and up to a point. As all great inventors Gyro had good and less good working days. In WDCS171 'Money Bin Sealing' Gyro invented Impervi-wax which is totally impervious towards anyone and anything (and in DBP 'The Impenetrable Money Bin' Gyro tried to use the even stronger Forbidium but that did not do the job properly either). In MMA August Accident Gyro built an ingenious one-man touring rocket, but he forgot to think of the environment; as a result the blast from the rocket filled the entire Duckburg with nasty smoke via the sewer system. In U$30 War Paint Gyro was on a seemingly innocent and easy mission of making a powerful war paint, but he exaggerated the invention to a point where the hired extras turned against everybody else. Apparently, Gyro's inventions (as well as intentions) can also be too good/bad...

 

 

* CP 8 / DBP 1 / DD 26c / FC 1010b - 1025b - 1047a - 1047b - 1047c - 1047d - 1047e - 1047f - 1047g - 1073b - 1095a - 1095b - 1095c - 1095d - 1095e - 1095f - 1095g - 1161a - 1184a - 1184b - 1184c - 1184d - 1184e - 1184f - 1184g - 1267a / MMA 1a / PP 8 / SF 2a / U$ 13c - 14c - 15c - 16c - 17c - 18c - 19c - 20b - 21c - 22c - 23c - 24b - 25c - 26b - 27b - 28b - 29b - 30b - 31b - 32b - 33c - 34b - 35b - 36b - 37b - 38a - 39c - 40b - 41a - 46b - 47b - 48b / WDCS 140 - 141 - 153 - 171 - 199 - 201 - 212 - 233 - 239 - 247 - 249 - 254 - 277

 


http://www.cbarks.dk/THEGYROSTORIES.htm   Date 2008-12-07