DEWEY

 


DD54


FC0029


FC0422


U$19


U$22


U$31


U$55


WDCS092


WDCS105


WDCS185


WDCS220


WDCS239


WDCS282

CID /11 Constructs a Christmas tree from palm fronds
 
CP 2/7 Runs to Daisy about Donald's Christmas wish
 
DD 54/1 Looks for cucumber borers
54/20 Jumps onto a withered tree trunk
 
FC 0029/20 Steers the felluca during the night
0062-1/19 Fixes Donald's snowblinded eyes
0108-2/5 Spies on Donald
0108-2/6 Tries to help Donald but he runs off
0159-1/12 Calls up from a hole in the ground
0159-1/13 Answers in a muffled tone of voice
0159-1/24 Freed by Donald and his brothers
0159-2/10 Talks of Donald's knack for trouble
0159-2/21 Frees Donald from his ropes
0189/24 Solves the burial ground's mystery
0223/27 Produces an egg-shaped gum bubble
0263-1/21 Ready to pound the organ's keys
0300/13 Shoots his slingshot at Donald
0386/20 Catches a ticking fish
0408/21 Solves the cliffs' mystery
0422/15 Has a monkey sitting on his shoulder
0422/21 Tries to think of an escape plan
0495/12 Ordered to radio for a tug boat
 
FG 1948/6 Terrorizes the surroundings in a toy car
1949/4 Terrorizes the surroundings in a wagon
 
KG /1 Gets his kite tangled in the power lines
 
MM -2/1 Asks Scrooge about football terms
 
MOC 4/23 Misconnects a hose to a gas outlet
41/9 Produces a book on how to sail a boat
41/21 Finds Scrooge on the island
 
SF 2/3 Plays a wild man
 
U$ 06/9 Distributes a bottle of medicine
11-1/9 Wraps the wreck with wire
11-2/16 Finds his lost uncles
15/13 Gives a negative remark to Scrooge
17/19 Striving along after Donald
19/3 Whistles mice out from pile of tickets
19/27 Flees to Thule, Greenland
21/12 Looks at Scrooge's pump contraption
22/12 Reads a fairy tale book to Scrooge
22/26 Asks Scrooge a relevant question
26/6 Deterred from touching a rock trap
29/9 Examines the surface of an asteroid
31/6 Disguises as a little girl
33/13 Turns on the atom subtracter
33/15 Leaves the atom subtracter with a scientist
37-2/4 Stays onboard Scrooge's trawler
38/14 Takes notes of Scrooge's safe combination
39/8 Points out a fine nutmeg tree
39/9 Wonders if the natives will harm them all
43/6 Stands by to activate ice water
43/7 Activates the ice water to put out fire
44/11 Invites Louie to dive first
55/13 Has a trumpet-to-go made
60/20 Locked in a pipe of a pipe organ
62/3 Plays his transistor radio loudly
69/7 Reads a cook book on how to boil water
69/16 Leads the cattle home using hay fumes
69/19 Rides wagon to rescue Scrooge
69/20 Rides wagon to foil villains
 
VP 1/17 Suggests a way to catch up with the deer
 
WDCS 035/9 Frees a roped horse
049/8 Ticket seller at show
056/5 Blows police whistle
061/1 Faints after eyeing a caterpillar in microscope
064/9 Throws tomatoes
068/5 Fetches eggs to be used as bombs
071/4+8 Swims against Donald
074/5 Rolls safety net up
074/6 Examines business briefcase
085/3 Plays a violin
089/8 Places tacks on Donald's seat
092/4 Splashes water in the bathroom
105/3 Mocked by Donald
117/2 Finds a daisy
126/9 Guards eggs
132/... Canoe maker
136/4 Fetches smelling salts
137/5 Carries a mirror
139/10 Finds note on roof of fish cannery
145/1 'Hypnotized' by toy gun
175/9 Has not sold his candy
181/4 Measures the gully
185/7 Plays detective
188/9 Runs to get vitamins
189/3 Opens the garden faucet
193/8 Fishes for cuttlefish
200/4 Feeds humming birds
200/8 Scrapes ants off Donald
203/4 Blows his police whistle
208/8 Feeds a reindeer
210/9 Gets an order for a giant pie
220/1 Gets a chemistry set for Christmas
227/3 Tries to find out where Donald is
233/1 Plays a medieval knight
233/7 Tries to rescue a girl on an ice cake
235/1 Plays a big landlord
239/2 Seeks up Gyro to offer help
242/2 Plays with a balloon
242/7 Rakes the yard
245/8 Finds a photographer
246/7 Tunes in on a radio station
250/6 Functions as a lookout
258/8 Carries the Number One Dime
279/4 Misses with one ball at a carnival booth
282/3 Sticks a probing finger in Donald's stomach
297/1 Helps Doctor Donald

 

 

 

http://www.cbarks.dk/thenephewscharacteristicsd.htm   Date 2009-06-11